Geoffrey Shea Wins the Twilio Developer Contest with Play: The Hertzian Collective

Gshea_play_2 Congratulations to Geoffrey Shea, creator of Play: The Hertzian Collective, a musical sound game/toy created with projected video images and played collectively by viewers on their mobile phones.

For the past two weeks, we’ve run a developer contest category for phone controlled multi-player games, and among the fun submissions the Hertzian Collective struck us as the most unique and impressive installation.

What is Play: The Hertzian Collective?

Visual rhythms and a spoken text explore schoolyard games: the structured and unstructured play we invented as children.  Arranged in three groups of overlapping, circular, video-projected images, rhythm sequences are controlled by viewers dialing a toll free phone number and selecting beats by pressing buttons on their keypad.

Inviting and participatory, structured something like a primitive musical instrument or an elaborate clockwork toy, visitors with mobile phones take control of some part of the action or another. Exploration quickly gives way to jamming and collaboration as each player realizes that they are sharing control with other viewers standing nearby.

This is a video of some people playing:

 Created at the Mobile Experience Lab (www.mobilelab.ca) at the Ontario College of Art & Design by Geoffrey Shea with software development by Rob King.

Interview with Geoffrey Shea

How did you get into building interactive art like the Hertzian Collective? I’ve been working in the Mobile Lab at OCAD with software artist Rob King for several years on a range of playful projects, some of which you can see here: www.mobilelab.ca. In specific, together with the rest of the team, we did the Cell Phone Xylophone (a musical instrument) and Tentacles (a game) which used pretty convoluted phone to network patches. We’d need to get a phone number, connect to online VOIP services, send user controls to a PBX server, forward those commands through a VPN to the on-site controller, etc.

How did you hear about Twilio? When I talked to Rob about starting to set that all up for Play: The Hertzian Collective, he suggested we just use Twilio, which cut the complexity at least in half. He had already used it in some other projects and so was confident that it would do the job. Part of our initial objective was to make it as accessible as possible, so we wanted any cell phone at all to work as an interface. Not just for the 10-20% of people with smart phones.

What technology/gadgets/languages etc. did you use to build the app? Play: The Hertzian Collective actually incorporates a lot of elements that you could find in the other Mobile Lab works and in my own work as an artist and musician. It’s like a big, publicly installed rhythm sequencer. People who come by see the set of video images projected onto overlapping disks and the rotating heads and then see that they are encouraged to dial up and take control. Three different phone numbers connect to three different sets of controls: one for the 8-disk music sequence, and two to control the two talking head poets. After playing around and figuring out how the whole thing works, you finally realize that you’re actually jamming with other players who have dialed in, to make a collaborative sound/text mash-up. (That’s the Collective. Hertzian because it’s on radio waves/phones and sound waves. And Play because it is half game and half instrument.)

How long did it take to build?
Between writing the text, recording the music and performers, building the projection surface, programming the display in vvvv and the network communication in Python and Twilio, we spent about six months putting the whole thing together.

Danielle Morrill, Twilio

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